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Bill

Pannotia Campaign Setting

Fighter

Game Rule Information

Abilities:

Alignment: Any.

Hit Die: d10

Class Skills

The Fighter's (Ftr) class skills (and the key ability for each skill) are climb (Str), craft (Int), handle animal (Cha), intimidate (Cha), jump (Str), ride (Dex), and swim (Str).

Skill Points at 1st level: (2 + Int modifier) x 4

Skill Points at each additional level: 2 + Int modifier

Table: The Fighter
LevelBABFortRefWillSpecial
1+1+2+0+0Bonus feat
2+2+3+0+0Bonus feat
3+3+3+1+1
4+4+4+1+1Bonus feat
5+5+4+1+1
6+6/+1+5+2+2Bonus feat
7+7/+2+5+2+2
8+8/+3+6+2+2Bonus feat
9+9/+4+6+3+3
10+10/+5+7+3+3Bonus feat
11+11/+6/+1+7+3+3
12+12/+7/+2+8+4+4Bonus feat
13+13/+8/+3+8+4+4
14+14/+9/+4+9+4+4Bonus feat
15+15/+10/+5+9+5+5
16+16/+11/+6/+1+10+5+5Bonus feat
17+17/+12/+7/+2+10+5+5
18+18/+13/+8/+3+11+6+6Bonus feat
19+19/+14/+9/+4+11+6+6
20+20/+15/+10/+5+12+6+6Bonus feat

Class Features

All of the following are class features of the Fighter.

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Bonus Feats: At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.