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Pannotia Campaign Setting

Achaierai

Achaierai CR 5

LE Large Outsider (Evil, Extraplanar, Lawful)

Init +3 (+3 Dex); Senses Darkvision 60 ft; listen +15, spot +15

Languages Infernal


AC 22, touch 12, flat-footed 19 (+3 Dex, -1 size, +10 natural)

HP 51 (6 HD)

SR 19; PR 10

Fort +9, Ref +8, Will +9


Speed 50 ft

Melee 2 claws +11 (2d6+6) and bite +6 (4d6+3)

Space 10 ft; Reach 10 ft

Base Atk +6; Grp +16

Special Atks Black cloud


Abilities Str 22, Dex 16, Con 18, Int 14, Wis 18, Cha 20

SQ Darkvision 60 ft, spell resistance 19

Feats Dodge, Mobility, Spring Attack

Skills balance +14, climb +17, diplomacy +9, hide +10, jump +25, listen +15, move silently +14, sense motive +15, spot +15

Possessions/Treasure Double standard


Combat: An achaierai's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawfulaligned for the purpose of overcoming damage reduction.

Black Cloud (Ex): Up to three times per day an achaierai can release a choking, toxic black cloud.

Those other than achaierai within 10 feet instantly take 2d6 points of damage. They must also succeed on a DC 17 Fortitude save or be affected for 3 hours as though by an insanity spell (caster level 16th). The save DC is Constitution-based.


Environment: A lawful-aligned plane

Organization: Solitary or flock (5-8)

Advancement: 7-12 HD (Large); 13-18 HD (Huge)

Level Adjustment: -