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Pannotia Campaign Setting

Demon, Babau

Babau CR 6

CE Medium Outsider (Chaotic, Extraplanar, Evil)

Init +3 (+3 Dex); Senses Darkvision 60 ft; listen +21, spot +8

Languages Abyssal, Celestial, Draconic, telepathy 100 ft


AC 21, touch 13, flat-footed 18 (+3 Dex, +8 natural)

HP 80 (7 HD); DR 10/cold iron or good

Immune Electricity, poison

Resist acid 10, cold 10, fire 10; SR 14; PR 7

Fort +12, Ref +8, Will +8


Speed 30 ft

Melee 2 claws +14 (1d6+7) and bite +9 (1d6+3)

Space 5 ft; Reach 5 ft

Base Atk +7; Grp +14

Special Atks Sneak attack +2d6, spell-like abilities, summon demon

Spell-Like Abilities: At will-darkness, dispel magic, see invisibility, greater teleport (self plus 50 pounds of objects only). Caster level 7th.


Abilities Str 24, Dex 16, Con 24, Int 18, Wis 16, Cha 20

SQ Damage reduction 10/cold iron or good, darkvision 60 ft, immunity to electricity and poison, protective slime, resistance to acid 10, cold 10, and fire 10, spell resistance 14, telepathy 100 ft

Feats Cleave, Multiattack, Power Attack

Skills bluff +10, climb +17, diplomacy +7, disable device +14, disguise +15 (+17 acting), escape artist +13, hide +21, intimidate +7, listen +21, move silently +21, open lock +13, search +22, sense motive +5, sleight of hand +15, spot +8, survival +3 (+6 following tracks), use rope +3 (+5 with bindings)

Possessions/Treasure Standard


Combat: A babau's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

Sneak Attack (Ex): A babau can make a sneak attack like a rogue, dealing an extra 2d6 points of damage whenever a foe is denied his or her Dexterity bonus, or when the babau is flanking.

Protective Slime (Su): A slimy red jelly coats the babau's skin. Any weapon that touches it takes 1d8 points of acid damage from the corrosive goo, and the weapon's hardness does not reduce this damage. A magic weapon may attempt a DC 20 Reflex save to avoid taking this damage. A creature who strikes the babau with an unarmed attack, unarmed strike, touch spell, or natural weapon takes this damage as well but can negate the damage with a DC 20 Reflex save. The save DCs are Constitution-based.

Summon Demon (Sp): Once per day a babau can attempt to summon 1 babau with a 40% chance of success. This ability is the equivalent of a 3rd-level spell.

Skills: Babaus have a +8 racial bonus on hide, listen, move silently, and search checks.


Environment: A chaotic evil-aligned plane

Organization: Solitary or gang (3-6)

Advancement: 8-14 HD (Large); 15-21 HD (Huge)

Level Adjustment: -

Other Babau