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Pannotia Campaign Setting

Demon, Dretch

Demon, Dretch CR 2

CE Small Outsider (Chaotic, Extraplanar, Evil)

Init +2 (+2 Dex); Senses Darkvision 60 ft; listen +7, spot +7

Languages Telepathy 100 ft


AC 18, touch 13, flat-footed 16 (+2 Dex, +1 size, +5 natural)

HP 17 (2 HD); DR 5/cold iron or good

Immune Electricity, poison

Resist Acid 10, cold 10, fire 10

Fort +7, Ref +5, Will +5


Speed 20 ft

Melee 2 claws +6 (1d6+3) and bite +4 (1d4+1)

Space 5 ft; Reach 5 ft

Base Atk +2; Grp +1

Special Atks Spell-like abilities, summon demon

Spell-Like Abilities: 1/day-scare (DC 14), stinking cloud (DC 15). Caster level 2nd. The save DCs are Charisma-based.


Abilities Str 16, Dex 14, Con 18, Int 8, Wis 14, Cha 14

SQ Damage reduction 5/cold iron or good, darkvision 60 ft, immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, telepathy 100 ft

Feats Multiattack

Skills bluff +7, hide +11, listen +7, move silently +7, search +4, spot +7, survival +2 (+4 following tracks)

Possessions/Treasure None


Summon Demon (Sp): Once per day a dretch can attempt to summon another dretch with a 35% chance of success. This ability is the equivalent of a 1st-level spell.

Telepathy (Su): Dretches can communicate telepathically with creatures within 100 feet that speak Abyssal.


Environment: A chaotic evil-aligned plane

Organization: Solitary, pair, gang (3-5), crowd (6-15), or mob (10-40)

Advancement: 3-6 HD (Small)

Level Adjustment: +2

Other Dretches