Demon, Dretch
Demon, Dretch CR 2
CE Small Outsider (Chaotic, Extraplanar, Evil)
Init +2 (+2 Dex); Senses Darkvision 60 ft; listen +7, spot +7
Languages Telepathy 100 ft
AC 18, touch 13, flat-footed 16 (+2 Dex, +1 size, +5 natural)
HP 17 (2 HD); DR 5/cold iron or good
Immune Electricity, poison
Resist Acid 10, cold 10, fire 10
Fort +7, Ref +5, Will +5
Speed 20 ft
Melee 2 claws +6 (1d6+3) and bite +4 (1d4+1)
Space 5 ft; Reach 5 ft
Base Atk +2; Grp +1
Special Atks Spell-like abilities, summon demon
Spell-Like Abilities: 1/day-scare (DC 14), stinking cloud (DC 15). Caster level 2nd. The save DCs are Charisma-based.
Abilities Str 16, Dex 14, Con 18, Int 8, Wis 14, Cha 14
SQ Damage reduction 5/cold iron or good, darkvision 60 ft, immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, telepathy 100 ft
Feats Multiattack
Skills bluff +7, hide +11, listen +7, move silently +7, search +4, spot +7, survival +2 (+4 following tracks)
Possessions/Treasure None
Summon Demon (Sp): Once per day a dretch can attempt to summon another dretch with a 35% chance of success. This ability is the equivalent of a 1st-level spell.
Telepathy (Su): Dretches can communicate telepathically with creatures within 100 feet that speak Abyssal.
Environment: A chaotic evil-aligned plane
Organization: Solitary, pair, gang (3-5), crowd (6-15), or mob (10-40)
Advancement: 3-6 HD (Small)
Level Adjustment: +2

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c) - highly improbable; given to unrealistic fantasies; fanciful
m)- a state of abstraction; a reverie