Dire Wolverine
Dire Wolverine CR 4
N Large Animal
Init +5 (+5 Dex); Senses Low-light vision, scent; listen +9, spot +9
Languages Sylvan
AC 18 [16], touch 14 [12], flat-footed 13 [11] (+5 Dex, -1 size, +4 natural[, -2 rage])
HP 55 [65] (5 HD)
Fort +10 [+12], Ref +9, Will +7
Speed 30 ft, climb 10 ft
Melee 2 claws +10 (1d6+8) [+12 1d6+10] and bite +5 (1d8+4) [+7 1d8+5]
Space 10 ft; Reach 5 ft
Base Atk +3; Grp +15
Special Atks Rage
Abilities Str 26 [30], Dex 20, Con 22 [26], Int 2, Wis 16, Cha 10
SQ Low-light vision, scent
Feats Alertness, Toughness, TrackB
Skills climb +16 [+18], listen +9, spot +9
Possessions/Treasure None
Combat: Dire wolverines attack opponents wantonly, fearing no other creatures.
Rage (Ex): A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily. The numbers in brackets "[]" above indicate these increased values.
Skills: A dire wolverine has a +8 racial bonus on climb checks and can always choose to take 10 on climb checks, even if rushed or threatened.
Environment: Cold forests
Organization: Solitary or pair
Advancement: 6-15 HD (Large)
Level Adjustment: -

-m
r
-
c) - highly improbable; given to unrealistic fantasies; fanciful
m)- a state of abstraction; a reverie