Dragonne
Dragonne CR 7
N Large Magical Beast
Init +8 (+4 Dex, +4 Improved Initiative); Senses Darkvision 60 ft, low-light vision, scent; listen +19, spot +19
Languages languages
AC 20, touch 13, flat-footed 16 (+4 Dex, -1 size, +7 natural)
HP 94 (9 HD)
Fort +11, Ref +10, Will +6
Speed 40 ft, fly 30 ft (poor)
Melee Bite +14 (2d6+6) and 2 claws +9 (2d4+3)
Space 10 ft; Reach 5 ft
Base Atk +9; Grp +19
Special Atks Pounce, roar
Abilities Str 22, Dex 18, Con 20, Int 10, Wis 16, Cha 16
SQ Darkvision 60 ft, low-light vision, scent
Feats Blind-Fight, Combat Reflexes, Improved Initiative, Track
Skills climb +9, jump +9, listen +19, spot +19
Possessions/Treasure Double standard
Combat: A dragonne's wings are useful only for short flights, carrying the creature for 10 to 30 minutes at a time. Nevertheless, it uses its wings effectively in battle. If opponents attempt to charge or encircle it, the dragonne simply takes to the air and finds a more defensible position.
Pounce (Ex): If a dragonne charges, it can make a full attack in the same round.
Roar (Su): A dragonne can loose a devastating roar every 1d4 rounds. All creatures except dragonnes within 120 feet must succeed on a DC 17 Will save or become fatigued. Those within 30 feet who fail their saves become exhausted. The save DC is Charisma-based.
Skills: Dragonnes have a +4 racial bonus on listen and spot checks.
Carrying Capacity: A light load for a dragonne is up to 519 pounds; a medium load, 522-1,038 pounds, and a heavy load, 1,041-1,560 pounds.
Environment: Temperate deserts
Organization: Solitary, pair, or pride (5-10)
Advancement: 10-12 HD (Large); 13-27 HD (Huge)
Level Adjustment: +4 (cohort)

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c) - highly improbable; given to unrealistic fantasies; fanciful
m)- a state of abstraction; a reverie