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Pannotia Campaign Setting

Dragonne

Dragonne CR 7

N Large Magical Beast

Init +8 (+4 Dex, +4 Improved Initiative); Senses Darkvision 60 ft, low-light vision, scent; listen +19, spot +19

Languages languages


AC 20, touch 13, flat-footed 16 (+4 Dex, -1 size, +7 natural)

HP 94 (9 HD)

Fort +11, Ref +10, Will +6


Speed 40 ft, fly 30 ft (poor)

Melee Bite +14 (2d6+6) and 2 claws +9 (2d4+3)

Space 10 ft; Reach 5 ft

Base Atk +9; Grp +19

Special Atks Pounce, roar


Abilities Str 22, Dex 18, Con 20, Int 10, Wis 16, Cha 16

SQ Darkvision 60 ft, low-light vision, scent

Feats Blind-Fight, Combat Reflexes, Improved Initiative, Track

Skills climb +9, jump +9, listen +19, spot +19

Possessions/Treasure Double standard


Combat: A dragonne's wings are useful only for short flights, carrying the creature for 10 to 30 minutes at a time. Nevertheless, it uses its wings effectively in battle. If opponents attempt to charge or encircle it, the dragonne simply takes to the air and finds a more defensible position.

Pounce (Ex): If a dragonne charges, it can make a full attack in the same round.

Roar (Su): A dragonne can loose a devastating roar every 1d4 rounds. All creatures except dragonnes within 120 feet must succeed on a DC 17 Will save or become fatigued. Those within 30 feet who fail their saves become exhausted. The save DC is Charisma-based.

Skills: Dragonnes have a +4 racial bonus on listen and spot checks.

Carrying Capacity: A light load for a dragonne is up to 519 pounds; a medium load, 522-1,038 pounds, and a heavy load, 1,041-1,560 pounds.


Environment: Temperate deserts

Organization: Solitary, pair, or pride (5-10)

Advancement: 10-12 HD (Large); 13-27 HD (Huge)

Level Adjustment: +4 (cohort)

Other Dragonnes