Whoa! What happened?

I am currently revamping the entire site's CSS code. Because I do this in my spare time, it is likely to take quite awhile. Please be patient during this process. Thank you.

Bill

Pannotia Campaign Setting

Magmin

Magmin CR 3

CN Small Elemental (Fire, Extraplanar)

Init +2 (+2 Dex); Senses Darkvision 60 ft; listen +4, spot +5

Aura Fiery aura (20 ft, Fort DC 14 negates; 1d6 fire)

Languages Ignan


AC 19, touch 13, flat-footed 17 (+2 Dex, +1 size, +1 natural)

HP 15 (2 HD); DR 5/magic

Immune Fire

Fort +5, Ref +5, Will +2

Weakness Cold


Speed 30 ft

Melee Burning touch +6 touch (1d8 fire plus combustion) or

Melee Slam +6 (1d3+6 plus combustion)

Space 5 ft; Reach 5 ft

Base Atk +1; Grp +1

Atk Options Melt weapons

Special Atks Combustion, fiery aura


Abilities Str 18, Dex 14, Con 16, Int 12, Wis 14, Cha 14

SQ Damage reduction 5/magic, darkvision 60 ft, elemental traits, immunity to fire, melt weapons, vulnerability to cold

Feats Great Fortitude

Skills climb +8, jump +6, listen +4, spot +5

Possessions/Treasure Standard coins; standard goods (nonflammables only); standard items (nonflammables only)


Combat: A magmin's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Combustion (Ex): Anyone a magmin touches must succeed on a DC 14 Reflex save or take an extra 1d8 points of fire damage as clothes ignite or armor becomes searing hot. The damage continues for another 1d4+2 rounds after the magmin's last successful attack. Magmins can also ignite flammable materials with a touch. The save DC is Constitution-based.

Fiery Aura (Ex): Anyone within 20 feet of a magmin must succeed on a DC 14 Fortitude save or take 1d6 points of heat damage per round from the intense heat. The save DC is Constitution-based.

Melt Weapons (Ex): Any metal weapon that strikes a magmin must succeed on a DC 14 Fortitude save or melt away into slag. The save DC is Constitution-based.


Environment: Elemental Plane of Fire

Organization: Solitary, gang (2-4), or squad (6-10)

Advancement: 3-4 HD (Small); 5-6 HD (Medium)

Level Adjustment: -