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Pannotia Campaign Setting

Medusa

Medusa CR 7

LE Medium Monstrous Humanoid

Init +4 (+4 Dex); Senses Darkvision 60 ft; listen +3, spot +12

Languages Common


AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)

HP 45 (6 HD)

Fort +5, Ref +9, Will +8


Speed 30 ft

Melee Dagger +10/+5 (1d4+2/19-20) and snakes +5 (1d4+1 plus poison) or

Ranged Shortbow +10/+5 (1d6/x3)

Space 5 ft; Reach 5 ft

Base Atk +6; Grp +8

Special Atks Petrifying gaze, poison


Abilities Str 14, Dex 18, Con 16, Int 16, Wis 16, Cha 18

SQ Darkvision 60 ft

Feats Point Blank Shot, Precise Shot, Weapon Finesse

Skills bluff +13, diplomacy +8, disguise +13 (+15 acting), intimidate +8, move silently +12, spot +12

Possessions/Treasure Double standard


Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude DC 17 negates. The save DC is Charisma-based.

Poison (Ex): Injury, Fortitude DC 16, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.


Environment: Temperate marshes

Organization: Solitary or covey (2-4)

Advancement: By character class

Level Adjustment: -

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