Medusa
Medusa CR 7
LE Medium Monstrous Humanoid
Init +4 (+4 Dex); Senses Darkvision 60 ft; listen +3, spot +12
Languages Common
AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)
HP 45 (6 HD)
Fort +5, Ref +9, Will +8
Speed 30 ft
Melee Dagger +10/+5 (1d4+2/19-20) and snakes +5 (1d4+1 plus poison) or
Ranged Shortbow +10/+5 (1d6/x3)
Space 5 ft; Reach 5 ft
Base Atk +6; Grp +8
Special Atks Petrifying gaze, poison
Abilities Str 14, Dex 18, Con 16, Int 16, Wis 16, Cha 18
SQ Darkvision 60 ft
Feats Point Blank Shot, Precise Shot, Weapon Finesse
Skills bluff +13, diplomacy +8, disguise +13 (+15 acting), intimidate +8, move silently +12, spot +12
Possessions/Treasure Double standard
Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude DC 17 negates. The save DC is Charisma-based.
Poison (Ex): Injury, Fortitude DC 16, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.
Environment: Temperate marshes
Organization: Solitary or covey (2-4)
Advancement: By character class
Level Adjustment: -

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c) - highly improbable; given to unrealistic fantasies; fanciful
m)- a state of abstraction; a reverie