Pseudodragon
Pseudodragon CR 1
NG Tiny Dragon
Init +2 (+2 Dex); Senses Blindsense 60 ft, darkvision 60 ft, low-light vision; listen +13, spot +13
Languages None, telepathy 60 ft (Common, Sylvan)
AC 18, touch 14, flat-footed 16 (+2 Dex, +2 size, +4 natural)
HP 19 (2 HD)
Immune Sleep, paralysis
Resist resistances; SR 19; PR 10
Fort +6, Ref +7, Will +6
Speed 15 ft, fly 60 ft (good)
Melee Sting +8 (1d3 plus poison) and bite +3 (1)
Space 2 1/2 ft; Reach 0 ft (5 ft with tail)
Base Atk +2; Grp -8
Special Atks Poison
Abilities Str 10, Dex 18, Con 16, Int 14, Wis 16, Cha 14
SQ Blindsense 60 ft, darkvision 60 ft, immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft
Feats Alertness, Weapon FinesseB
Skills climb +4, diplomacy +10, hide +24 (+28 in forests or overgrown areas), listen +13, search +10, sense motive +11, spot +13, survival +11 (+13 following tracks)
Possessions/Treasure None
Poison (Ex): Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.
Blindsense (Ex): A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can't actually see still have total concealment against the pseudodragon.
Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.
Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus on hide checks. In forests or overgrown areas, this bonus improves to +8.
Environment: Temperate forests
Organization: Solitary, pair, or clutch (3-5)
Advancement: 3-4 HD (Tiny)
Level Adjustment: +3

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c) - highly improbable; given to unrealistic fantasies; fanciful
m)- a state of abstraction; a reverie