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Bill

Pannotia Campaign Setting

Brawler

Requirements

To qualify to become a(n) Brawler, a character must fulfill all the following criteria.

Base Attack Bonus: +5.

Feats: Improved Unarmed Strike, Toughness.

Skills: intimidate 8 ranks.

Game Rule Information

Abilities: Strength and Constitution are overwhelmingly the most important abilities for a brawler. They determine the beating a brawler can give as well as receive.

Alignment:

Any non-lawful.

Hit Die: d12

Class Skills

The Brawler's (Brw) class skills (and the key ability for each skill) are balance (Dex), climb (Str), intimidate (Cha), jump (Str), profession (Wis), survival (Wis), and swim (Str).

Skill Points at each level: 2 + Int modifier

Table: The Brawler
LevelBABFortRefWillSpecial
1+0+2+0+0Power Attack, Damage Reduction
2+1+3+0+0Special
3+2+3+1+1
4+3+4+1+1Improved Bull Rush, Special
5+3+4+1+1Improved Toughness
6+4+5+2+2Special
7+5+5+2+2Improved Trip
8+6+6+2+2Special
9+6+6+3+3
10+7+7+3+3Special, Powerful Build

Class Features

All of the following are class features of the Brawler.

Weapon and Armor Proficiency: A brawler gains no proficiency with any weapons, armor, or shields.

Power Attack: At 1st level, a brawler gains the Power Attack feat, even if he doesn't meet the prerequisites for it.

Damage Reduction (Ex): At 1st level, a brawler gains Damage Reduction. Subtract 1 from the damage the brawler takes each time he is dealt damage from a weapon or a natural attack. At every brawler level thereafter, this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.

Special: At 2nd level, and every other level thereafter, the brawler gains a special ability, chosen from the following list. Unless stated otherwise, each ability may only be chosen once.

Critical Multiplier Increase (Ex): A brawler increases his critical multiplier by 1. For example, if the brawler's multiplier is currently x2, it becomes x3. This ability may be selected up to two times. This ability only affects the brawler's unarmed strikes.

Forceful Strike (Ex): Three times per day, a brawler may make a single unarmed attack as a standard action. If the attack is successful, the brawler deals double damage. This ability may be selected multiple times. Each time after the first adds two uses of the ability per day.

Naturally Tough (Ex): The Brawler gains his Constitution modifier to his Armor Class as a natural armor bonus. This is considered a racial bonus and stacks with any racial bonus to natural armor he may already have.

Threat Range Increase (Ex): A brawler increases his critical threat range by 1. For example, if the brawler's threat range is currently 19-20, it becomes 18-20. This ability may be selected up to three times and only affects the brawler's unarmed strike.

Unarmed Damage Increase (Ex): The unarmed damage of the brawler increases by one die type, according to the table below. This ability may be selected multiple times.

Original DamageNew Damage Original DamageNew Damage
1d31d4 2d82d10
1d41d6 2d103d8
1d61d8 3d84d8
1d81d10 4d86d8
1d102d6 6d8-
2d62d8 --

Improved Bull Rush: At 4th level, a brawler gains the Improved Bull Rush feat, even if he doesn't meet the prerequisites for it.

Improved Toughness: At 5th level, a brawler gains the Improved Toughness feat, even if he doesn't meet the prerequisites for it.

Improved Trip: At 7th level, a brawler gains the Improved Trip feat, even if he doesn't meet the prerequisites for it.

Powerful Build: At 10th level, a brawler can function in many ways as if he were one size category larger.

Whenever a brawler is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the brawler is treated as one size larger if doing so is advantageous to him.

A brawler is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A brawler cannot use weapons designed for a creature one size larger without penalty as a half-giant can. However, his space and reach remain those of a creature of his actual size. The benefits of this class ability stack with the effects of powers, abilities, and spells that change the subject's size category.