Centaur
Game Rule Information
- +8 Strength, +4 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom.
- Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
- Space/Reach: 10 feet/5 feet.
- A centaur's base land speed is 50 feet.
- Darkvision out to 60 feet.
- +3 natural armor bonus.
- Automatic Languages: Sylvan, Elven. Bonus Languages: Common, Gnome, Halfling.
- Favored Class: Ranger.
- Level adjustment +4.
- Effective Character Level: 4 + Class Levels.
Alternate Level Adjustment Options
- Effective Character Level: 5 + Class Levels.
- Racial Hit Dice: A centaur begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
- Racial Skills: A centaur's monstrous humanoid levels give it skill points equal to 5 * (2 + Int modifier). Its class skills are listen, move silently, spot, and survival.
- Racial Feats: A centaur's monstrous humanoid levels give it one feat.
- Level adjustment: +3.
- Effective Character Level: 6 + Class Levels.
- Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
- Racial Skills: A centaur's monstrous humanoid levels give it skill points equal to 7 * (2 + Int modifier). Its class skills are listen, move silently, spot, and survival.
- Racial Feats: A centaur's monstrous humanoid levels give it two feats.
- Level adjustment: +2.

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c) - highly improbable; given to unrealistic fantasies; fanciful
m)- a state of abstraction; a reverie