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Pannotia Campaign Setting

Centaur

Game Rule Information

  • +8 Strength, +4 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom.
  • Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • Space/Reach: 10 feet/5 feet.
  • A centaur's base land speed is 50 feet.
  • Darkvision out to 60 feet.
  • +3 natural armor bonus.
  • Automatic Languages: Sylvan, Elven. Bonus Languages: Common, Gnome, Halfling.
  • Favored Class: Ranger.
  • Level adjustment +4.
  • Effective Character Level: 4 + Class Levels.

Alternate Level Adjustment Options

  • Effective Character Level: 5 + Class Levels.
    • Racial Hit Dice: A centaur begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
    • Racial Skills: A centaur's monstrous humanoid levels give it skill points equal to 5 * (2 + Int modifier). Its class skills are listen, move silently, spot, and survival.
    • Racial Feats: A centaur's monstrous humanoid levels give it one feat.
    • Level adjustment: +3.
  • Effective Character Level: 6 + Class Levels.
    • Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
    • Racial Skills: A centaur's monstrous humanoid levels give it skill points equal to 7 * (2 + Int modifier). Its class skills are listen, move silently, spot, and survival.
    • Racial Feats: A centaur's monstrous humanoid levels give it two feats.
    • Level adjustment: +2.