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Pannotia Campaign Setting

Drow

Racial Traits

  • +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma.
  • Medium size.
  • A drow's base land speed is 30 feet.
  • Darkvision out to 120 feet.
  • Spell resistance equal to 11 + class levels.
  • +2 racial bonus on Will saves against spells and spell-like abilities.
  • Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)
  • +2 racial bonus on listen, search, and spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a search check to notice it as if she were actively looking for it.
  • Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow's class levels.
  • Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword.
  • Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
  • Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
  • Favored Class: Wizard (male) or Cleric (female).
  • Level adjustment +2.