Drow
Racial Traits
- +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma.
- Medium size.
- A drow's base land speed is 30 feet.
- Darkvision out to 120 feet.
- Spell resistance equal to 11 + class levels.
- +2 racial bonus on Will saves against spells and spell-like abilities.
- Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)
- +2 racial bonus on listen, search, and spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a search check to notice it as if she were actively looking for it.
- Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow's class levels.
- Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword.
- Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
- Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
- Favored Class: Wizard (male) or Cleric (female).
- Level adjustment +2.

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c) - highly improbable; given to unrealistic fantasies; fanciful
m)- a state of abstraction; a reverie