Gargoyle
Game Rule Information
- +4 Strength, +4 Dexterity, +8 Constitution, -4 Intelligence, -4 Charisma.
- Medium size.
- A gargoyle's base land speed is 40 feet. It also has a fly speed of 60 feet (average).
- Darkvision out to 60 feet.
- Racial Skills: A gargoyle has a +2 racial bonus on hide, listen, and spot checks, and an additional +8 bonus on hide checks when it is concealed against a background of stone.
- +4 natural armor bonus.
- Special Qualities: Damage reduction 10/magic, freeze.
- Automatic Languages: Common. Bonus Languages: Auran, Dwarven, Elven, Gnome, Halfling, Giant, Terran.
- Favored Class: Fighter.
- Level adjustment +6.
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 spot check to notice the gargoyle is really alive.
Alternate Level Adjustment Options
- Effective Character Level: 8 + Class Levels.
- Racial Hit Dice: A gargoyle begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
- Racial Skills: A gargoyle's monstrous humanoid levels give it skill points equal to 5 * (2 + Int modifier). Its class skills are hide, listen, and spot.
- Racial Feats: A gargoyle's monstrous humanoid levels give it one feat.
- Level adjustment: +6.
- Effective Character Level: 9 + Class Levels.
- Racial Hit Dice: A gargoyle begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
- Racial Skills: A gargoyle's monstrous humanoid levels give it skill points equal to 7 * (2 + Int modifier). Its class skills are hide, listen, and spot.
- Racial Feats: A gargoyle's monstrous humanoid levels give it two feats.
- Level adjustment: +5.

-m
r
-
c) - highly improbable; given to unrealistic fantasies; fanciful
m)- a state of abstraction; a reverie