Genie, Janni
Game Rule Information
- +6 Strength, +4 Dexterity, +2 Constitution, +4 Intelligence, +4 Wisdom, +2 Charisma.
- Medium size.
- A janni's base land speed is 30 feet. It also has a fly speed of 20 feet (perfect).
- Darkvision out to 60 feet.
- +1 natural armor bonus.
- Special Attacks: Change size, spell-like abilities.
- Special Qualities: Elemental endurance, plane shift, resistance to fire 10, telepathy. 100 ft.
- Automatic Languages: Common. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, Terran.
- Favored Class: Rogue.
- Level adjustment +8.
Change Size (Sp): Twice per day, a janni can magically change a creature's size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the janni. A DC 12+Cha mod Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
Spell-Like Abilities: 3/day-invisibility (self only), speak with animals. Caster level 12th. Once per day a janni can create food and water (caster level 7th) and can use ethereal jaunt (caster level 12th) for 1 hour. The save ~DCs are Charisma-based.
Elemental Endurance (Ex): Jann can survive on the Elemental Planes of Air, Earth, Fire, or Water for up to 48 hours. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane.
Alternate Level Adjustment Options
- Effective Character Level: 9 + Class Levels.
- Racial Hit Dice: A janni begins with two levels of outsider, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +3, and Will +3.
- Racial Skills: A janni's outsider levels give it skill points equal to 5 * (8 + Int modifier). Its class skills are appraise, concentration, craft (any), escape artist, listen, move silently, ride, sense motive, and spot.
- Racial Feats: A janni's outsider levels give it two feats. A janni receives Improved Initiative as a bonus feat.
- Level adjustment: +7.
- Effective Character Level: 10 + Class Levels.
- Racial Hit Dice: A janni begins with four levels of outsider, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +4, Ref +4, and Will +4.
- Racial Skills: A janni's outsider levels give it skill points equal to 7 * (8 + Int modifier). Its class skills are appraise, concentration, craft (any), escape artist, listen, move silently, ride, sense motive, and spot.
- Racial Feats: A janni's outsider levels give it two feats. A janni receives Improved Initiative as a bonus feat.
- Level adjustment: +6.
- Effective Character Level: 11 + Class Levels.
- Racial Hit Dice: A janni begins with six levels of outsider, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +5, Ref +5, and Will +5.
- Racial Skills: A janni's outsider levels give it skill points equal to 9 * (8 + Int modifier). Its class skills are appraise, concentration, craft (any), escape artist, listen, move silently, ride, sense motive, and spot.
- Racial Feats: A janni's outsider levels give it three feats. A janni receives Improved Initiative as a bonus feat.
- Level adjustment: +5.

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c) - highly improbable; given to unrealistic fantasies; fanciful
m)- a state of abstraction; a reverie