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Bill

Pannotia Campaign Setting

Giant, Hill

Game Rule Information

  • +14 Strength, -2 Dexterity, +8 Constitution, -4 Intelligence, -4 Charisma.
  • Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • Space/Reach: 10 feet/10 feet.
  • A hill giant's base land speed is 40 feet.
  • Low-light vision.
  • +9 natural armor bonus.
  • Special Attacks: Rock throwing.
  • Special Qualities: Rock catching.
  • Weapon and Armor Proficiency: A hill giant is automatically proficient with simple weapons, martial weapons, light and medium armor, and shields.
  • Automatic Languages: Giant. Bonus Languages: Common, Draconic, Elven, Goblin, Orc.
  • Favored Class: Barbarian.
  • Level adjustment +8.

Rock Throwing (Ex): The range increment is 120 feet for a hill giant's thrown rocks.

Rock Catching (Ex): A giant of at least Large size can catch Small, Medium, or Large rocks (or projectiles of similar shape).

Alternate Level Adjustment Options

  • Effective Character Level: 10 + Class Levels.
    • Racial Hit Dice: A hill giant begins with three levels of giant, which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +1, and Will +1.
    • Racial Skills: A hill giant's giant levels give it skill points equal to 6 * (2 + Int modifier). Its class skills are climb, jump, listen, and spot.
    • Racial Feats: A hill giant's giant levels give it two feats.
    • Level adjustment: +7.
  • Effective Character Level: 12 + Class Levels.
    • Racial Hit Dice: A hill giant begins with six levels of giant, which provide 6d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +5, Ref +2, and Will +2.
    • Racial Skills: A hill giant's giant levels give it skill points equal to 9 * (2 + Int modifier). Its class skills are climb, jump, listen, and spot.
    • Racial Feats: A hill giant's giant levels give it three feats.
    • Level adjustment: +6.
  • Effective Character Level: 14 + Class Levels.
    • Racial Hit Dice: A hill giant begins with nine levels of giant, which provide 9d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +6, Ref +3, and Will +3.
    • Racial Skills: A hill giant's giant levels give it skill points equal to 12 * (2 + Int modifier). Its class skills are climb, jump, listen, and spot.
    • Racial Feats: A hill giant's giant levels give it four feats.
    • Level adjustment: +5.
  • Effective Character Level: 16 + Class Levels.
    • Racial Hit Dice: A hill giant begins with twelve levels of giant, which provide 12d8 Hit Dice, a base attack bonus of +8, and base saving throw bonuses of Fort +8, Ref +4, and Will +4.
    • Racial Skills: A hill giant's giant levels give it skill points equal to 15 * (2 + Int modifier). Its class skills are climb, jump, listen, and spot.
    • Racial Feats: A hill giant's giant levels give it five feats.
    • Level adjustment: +4.