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Pannotia Campaign Setting

Giant, Stone

Game Rule Information

  • +16 Strength, +4 Dexterity, +8 Constitution, +2 Wisdom.
  • Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • Space/Reach: 10 feet/10 feet.
  • A stone giant's base land speed is 40 feet.
  • Darkvision out to 60 feet and Low-light vision.
  • Racial Skills: A stone giant has a +8 racial bonus on hide checks in rocky terrain.
  • +11 natural armor bonus.
  • Special Attacks: Rock throwing.
  • Special Qualities: Rock catching.
  • Automatic Languages: Giant. Bonus Languages: Common, Draconic, Elven, Goblin, Orc.
  • Favored Class: Barbarian.
  • Level adjustment +9.

Rock Throwing (Ex): The range increment is 180 feet for a stone giant's thrown rocks. It uses both hands when throwing a rock.

Rock Catching (Ex): A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock.

Alternate Level Adjustment Options

  • Effective Character Level: 11 + Class Levels.
    • Racial Hit Dice: A stone giant begins with three levels of giant, which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +1, and Will +1.
    • Racial Skills: A stone giant's giant levels give it skill points equal to 6 * (2 + Int modifier). Its class skills are climb, hide, listen, and spot.
    • Racial Feats: A stone giant's giant levels give it two feats.
    • Level adjustment: +8.
  • Effective Character Level: 13 + Class Levels.
    • Racial Hit Dice: A stone giant begins with six levels of giant, which provide 6d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +5, Ref +2, and Will +2.
    • Racial Skills: A stone giant's giant levels give it skill points equal to 9 * (2 + Int modifier). Its class skills are climb, hide, listen, and spot.
    • Racial Feats: A stone giant's giant levels give it three feats.
    • Level adjustment: +7.
  • Effective Character Level: 15 + Class Levels.
    • Racial Hit Dice: A stone giant begins with nine levels of giant, which provide 9d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +6, Ref +3, and Will +3.
    • Racial Skills: A stone giant's giant levels give it skill points equal to 12 * (2 + Int modifier). Its class skills are climb, hide, listen, and spot.
    • Racial Feats: A stone giant's giant levels give it four feats.
    • Level adjustment: +6.
  • Effective Character Level: 17 + Class Levels.
    • Racial Hit Dice: A stone giant begins with twelve levels of giant, which provide 12d8 Hit Dice, a base attack bonus of +8, and base saving throw bonuses of Fort +8, Ref +4, and Will +4.
    • Racial Skills: A stone giant's giant levels give it skill points equal to 15 * (2 + Int modifier). Its class skills are climb, hide, listen, and spot.
    • Racial Feats: A stone giant's giant levels give it five feats.
    • Level adjustment: +5.
  • Effective Character Level: 18 + Class Levels.
    • Racial Hit Dice: A stone giant begins with fourteen levels of giant, which provide 14d8 Hit Dice, a base attack bonus of +10, and base saving throw bonuses of Fort +9, Ref +4, and Will +4.
    • Racial Skills: A stone giant's giant levels give it skill points equal to 17 * (2 + Int modifier). Its class skills are climb, hide, listen, and spot.
    • Racial Feats: A stone giant's giant levels give it five feats.
    • Level adjustment: +4.