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Pannotia Campaign Setting

Grimlock

Game Rule Information

  • +4 Strength, +2 Dexterity, +2 Constitution, -2 Wisdom, -4 Charisma.
  • Medium size.
  • A grimlock's base land speed is 30 feet.
  • Racial Skills: Grimlocks gain a +10 racial bonus on hide checks in mountain or underground settings.
  • Weapon Proficiency: A grimlock is automatically proficient with the battleaxe.
  • +4 natural armor bonus.
  • Special Qualities: Blindsight 40 ft., immunities, scent.
  • Automatic Languages: Common, Grimlock. Bonus Languages: Draconic, Dwarven, Gnome, Terran, Undercommon.
  • Favored Class: Barbarian.
  • Level adjustment +3.

Blindsight (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.

Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock's sense of smell or hearing reduces this ability to normal ~Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.

Immunities: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

Alternate Level Adjustment Options

  • Effective Character Level: 4 + Class Levels.
    • Racial Hit Dice: A grimlock begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
    • Racial Skills: A grimlock's monstrous humanoid levels give it skill points equal to 5 * (2 + Int modifier, minimum 1). Its class skills are climb, hide, listen, and spot.
    • Racial Feats: A grimlock's monstrous humanoid levels give it one feat.
    • Level adjustment: +2.