Lizardfolk
Game Rule Information
- +2 Strength, +2 Constitution, -2 Intelligence.
- Medium size.
- A lizardfolk's base land speed is 30 feet.
- Racial Skills: Lizardfolk have a +4 racial bonus on balance, jump, and swim checks.
- Weapon and Armor Proficiency: A lizardfolk is automatically proficient with simple weapons and shields.
- +5 natural armor bonus.
- Natural Weapons: 2 claws (1d4) and bite (1d4).
- Special Qualities: Hold breath.
- Automatic Languages: Common, Draconic. Bonus Languages: Aquan, Goblin, Gnoll, Orc.
- Favored Class: Druid.
- Level adjustment +2.
Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
Alternate Level Adjustment Options
- Effective Character Level: 3 + Class Levels.
- Racial Hit Dice: A lizardfolk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0.
- Racial Skills: A lizardfolk's humanoid levels give it skill points equal to 5 * (2 + Int modifier, minimum 1). Its class skills are balance, jump, and swim.
- Racial Feats: A lizardfolk's humanoid levels give it one feat.
- Level adjustment: +1.

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