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Pannotia Campaign Setting

Satyr

Game Rule Information

  • +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma.
  • Medium size.
  • A satyr's base land speed is 40 feet.
  • Low-light vision.
  • Racial Skills: Satyrs have a +4 racial bonus on hide, listen, move silently, perform, and spot checks.
  • +4 natural armor bonus.
  • Natural Weapons: Head butt (1d6).
  • Special Attacks: Pipes.
  • Special Qualities: Damage reduction 5/cold iron.
  • Automatic Languages: Sylvan. Bonus Languages: Common, Elven, Gnome.
  • Favored Class: Bard.
  • Level adjustment +3.

Pipes (Su): Satyrs can play a variety of magical tunes on their pan pipes. Usually, only one satyr in a group carries pipes. When it plays, all creatures within a 60-foot spread (except satyrs) must succeed on a DC 12+Cha mod Will save or be affected by charm person, fear, or sleep (caster level 10th; the satyr chooses the tune and its effect).

In the hands of other beings, these pipes have no special powers. A creature that successfully saves against any of the pipe's effects cannot be affected by the same set of pipes for 24 hours. The save DC is Charisma-based.

Alternate Level Adjustment Options

  • Effective Character Level: 5 + Class Levels.
    • Racial Hit Dice: A satyr begins with two levels of fey, which provide 2d6 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
    • Racial Skills: A satyr's fey levels give it skill points equal to 5 * (6 + Int modifier). Its class skills are bluff, hide, knowledge (nature), listen, move silently, Perform, and spot.
    • Racial Feats: A satyr's fey levels give it one feat. A satyr receives Alertness as a bonus feat.
    • Level adjustment: +3.
  • Effective Character Level: 7 + Class Levels.
    • Racial Hit Dice: A satyr begins with five levels of fey, which provide 5d6 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
    • Racial Skills: A satyr's fey levels give it skill points equal to 8 * (6 + Int modifier). Its class skills are bluff, hide, knowledge (nature), listen, move silently, Perform, and spot.
    • Racial Feats: A satyr's fey levels give it two feats. A satyr receives Alertness as a bonus feat.
    • Level adjustment: +2.