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Bill

Pannotia Campaign Setting

Troll

Game Rule Information

  • +12 Strength, +4 Dexterity, +12 Constitution, -4 Intelligence (minimum 3), -2 Wisdom, -4 Charisma.
  • Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • Space/Reach: 10 feet/10 feet.
  • A troll's base land speed is 30 feet.
  • Darkvision out to 60 feet and Low-light vision.
  • +5 natural armor bonus.
  • Natural Weapons: 2 Claws (1d6) and bite (1d6).
  • Special Attacks: Rend, damage 2d6 + 1 1/2 times Str modifier.
  • Special Qualities: Regeneration 5, scent.
  • Automatic Languages: Giant. Bonus Languages: Common, Orc.
  • Favored Class: Fighter.
  • Level adjustment +8.

Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+(1 1/2 str mod) points of damage.

Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.

Alternate Level Adjustment Options

  • Effective Character Level: 9 + Class Levels.
    • Racial Hit Dice: A troll begins with two levels of giant, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
    • Racial Skills: A troll's giant levels give it skill points equal to 5 * (2 + Int modifier, minimum 1). Its class skills are listen and spot.
    • Racial Feats: A troll's giant levels give it one feat.
    • Level adjustment: +7.
  • Effective Character Level: 10 + Class Levels.
    • Racial Hit Dice: A troll begins with four levels of giant, which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +4, Ref +1, and Will +1.
    • Racial Skills: A troll's giant levels give it skill points equal to 7 * (2 + Int modifier, minimum 1). Its class skills are listen and spot.
    • Racial Feats: A troll's giant levels give it two feats.
    • Level adjustment: +6.
  • Effective Character Level: 11 + Class Levels.
    • Racial Hit Dice: A troll begins with six levels of giant, which provide 6d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +5, Ref +2, and Will +2.
    • Racial Skills: A troll's giant levels give it skill points equal to 9 * (2 + Int modifier, minimum 1). Its class skills are listen and spot.
    • Racial Feats: A troll's giant levels give it three feats.
    • Level adjustment: +5.