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Bill

Pannotia Campaign Setting

Animal

Description

An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.

Game Rule Information

Abilities:

Alignment:

Hit Die: d8

Skill Points at 1st level: (2 + Int modifier) x 4

Skill Points at each additional level: 2 + Int modifier

Base Challenge Rating: +1 per 3 HD

Table: Animals
LevelBABFortRefWill
1+0+2+2+0
2+1+3+3+0
3+2+3+3+1
4+3+4+4+1
5+3+4+4+1
6+4+5+5+2
7+5+5+5+2
8+6/+1+6+6+2
9+6/+1+6+6+3
10+7/+2+7+7+3
11+8/+3+7+7+3
12+9/+4+8+8+4
13+9/+4+8+8+4
14+10/+5+9+9+4
15+11/+6/+1+9+9+5
16+12/+7/+2+10+10+5
17+12/+7/+2+10+10+5
18+13/+8/+3+11+11+6
19+14/+9/+4+11+11+6
20+15/+10/+5+12+12+6

Racial Features

A(n) Animal possesses the following traits (unless otherwise noted in a creature's entry).

  • Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).
  • Low-light vision.
  • Alignment: Always neutral.
  • Treasure: None.
  • Proficient with its natural weapons only. A noncombative herbivore uses its natural weapons as a secondary attack. Such attacks are made with a -5 penalty on the creature's attack rolls, and the animal receives only