Whoa! What happened?

I am currently revamping the entire site's CSS code. Because I do this in my spare time, it is likely to take quite awhile. Please be patient during this process. Thank you.

Bill

Pannotia Campaign Setting

Construct

Description

A construct is an animated object or artificially constructed creature.

Game Rule Information

Abilities:

Alignment:

Hit Die: d10

Skill Points at 1st level: (2 + Int modifier) x 4

Skill Points at each additional level: 2 + Int modifier

Base Challenge Rating: +1 per 4 HD

Table: Constructs
LevelBABFortRefWill
1+0+0+0+0
2+1+0+0+0
3+2+1+1+1
4+3+1+1+1
5+3+1+1+1
6+4+2+2+2
7+5+2+2+2
8+6/+1+2+2+2
9+6/+1+3+3+3
10+7/+2+3+3+3
11+8/+3+3+3+3
12+9/+4+4+4+4
13+9/+4+4+4+4
14+10/+5+4+4+4
15+11/+6/+1+5+5+5
16+12/+7/+2+5+5+5
17+12/+7/+2+5+5+5
18+13/+8/+3+6+6+6
19+14/+9/+4+6+6+6
20+15/+10/+5+6+6+6

Racial Features

A(n) Construct possesses the following traits (unless otherwise noted in a creature's entry).

  • No Constitution score.
  • Low-light vision.
  • Darkvision out to 60 feet.
  • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
  • Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
  • Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature's description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.
  • Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
  • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
  • Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
  • Since it was never alive, a construct cannot be raised or resurrected.
  • Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size, as shown on the table.
  • Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
  • Proficient with no armor.
  • Constructs do not eat, sleep, or breathe.
Construct SizeBonus Hit Points
Fine-
Diminutive-
Tiny-
Small10
Medium20
Large30
Huge40
Gargantuan60
Colossal80