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Pannotia Campaign Setting

Magical Beast

Description

Magical beasts are similar to animals but can have Intelligence scores higher than 2. Magical beasts usually have supernatural or extraordinary abilities, but sometimes are merely bizarre in appearance or habits.

Game Rule Information

Abilities:

Alignment:

Hit Die: d10

Skill Points at 1st level: (2 + Int modifier) x 4

Skill Points at each additional level: 2 + Int modifier

Base Challenge Rating: +1 per 3 HD

Table: Magical Beasts
LevelBABFortRefWill
1+1+2+2+0
2+2+3+3+0
3+3+3+3+1
4+4+4+4+1
5+5+4+4+1
6+6/+1+5+5+2
7+7/+2+5+5+2
8+8/+3+6+6+2
9+9/+4+6+6+3
10+10/+5+7+7+3
11+11/+6/+1+7+7+3
12+12/+7/+2+8+8+4
13+13/+8/+3+8+8+4
14+14/+9/+4+9+9+4
15+15/+10/+5+9+9+5
16+16/+11/+6/+1+10+10+5
17+17/+12/+7/+2+10+10+5
18+18/+13/+8/+3+11+11+6
19+19/+14/+9/+4+11+11+6
20+20/+15/+10/+5+12+12+6

Racial Features

A(n) Magical Beast possesses the following traits (unless otherwise noted in a creature's entry).

  • Darkvision out to 60 feet and Low-light vision.
  • Proficient with its natural weapons only.
  • Proficient with no armor.
  • Magical beasts eat, sleep, and breathe.