Whoa! What happened?

I am currently revamping the entire site's CSS code. Because I do this in my spare time, it is likely to take quite awhile. Please be patient during this process. Thank you.

Bill

Pannotia Campaign Setting

Speak Language

Speaking / Reading Languages
Instead of simply knowing a language or not, languages will instead be broken down into four ranks: 0 through 3. The ranks are categorized as follows.

Language RankDescription
0The character cannot speak or read the language at all.
1The character has a basic understanding of the language. This is limited to simple verbal communication, but the character is able to maintain a conversation and be understood by others who speak it.
2The character has a more in depth knowledge of the language and are able to maintain intelligent conversations in the language. They are also able to read a small amount of it. They can pick out individual words or symbols, but longer writings (letters, books, etc) are still beyond them.
3The character is fluent in the language. They are able to converse with anyone else who speaks the language, and they are able to read easily anything written in it.

Default and Bonus Languages
Default racial languages are always considered to start at Rank 3. Bonus languages chosen at character creation are considered to be at Rank 2, and all other languages are at Rank 0.

Gaining Language Ranks
Characters with the speak language skill in class may spend one skill point to gain two Ranks in a language, or one Rank each in two languages. Characters who do not have the skill in class must spend one skill point per Rank in any given language.

Gaining Languages Based on Intelligence Modifier at Later Levels
Often times, a character's Intelligence modifier will increase at later levels. Each time this happens, the character gains an additional two ranks to spend in any of his racial bonus languages. If the character's bonus languages are all at Rank 3 already, he may use these ranks in other languages.