Paragon Creature (Template)
Creating A Paragon Creature
"Paragon" is a template that can be added to any creature (referred to hereafter as the base creature).
Size and Type: The base creature's type remains unchanged. The paragon creature uses all the base creature's statistics and special abilities except as noted here.
Hit Dice: A paragon creature always has maximum hit points. Paragon creatures also gain an additional 12 hit points per HD.
Speed: A paragon creature's speed triples, for all movement types.
Armor Class: Paragon creatures gain a +12 insight bonus to AC and a +12 luck bonus to AC. They also gain a +5 natural armor bonus (if the creature already has natural armor, use whichever is better).
Attacks: A paragon creature makes all its attacks with a +25 luck bonus on the attack roll.
Damage: A paragon creature gains a +20 luck bonus on damage rolls for all melee and thrown ranged attacks.
Special Attacks: A paragon creature's special attacks, if any, all gain a +13 insight bonus, if applicable. The +13 insight bonus may only be applied to a given special ability once.
Spell-Like Abilities (Sp) or Psionics (Sp): If the base creature has spell-like abilities, it gains +15 to its caster level to use those abilities. A paragon creature also gains the ability to use greater dispel magic, haste, and see invisibility three times per day, even if it did not have spell-like abilities before, at 15th caster level.
Special Qualities: A paragon creature retains all the special qualities of the base creature and also gains the following.
- Fire and cold resistance 10. If the creature already possesses such resistance, use whichever is better.
- Damage reduction 10/epic. If the creature already possesses damage reduction, use whichever is better.
- Spell resistance equal to the paragon creature's CR +25. If the creature already possesses spell resistance, use whichever is higher.
- Power resistance equal to the paragon creature's CR +25. If the creature already possesses power resistance, use whichever is higher.
- Fast healing 20. If the creature already possesses fast healing, use whichever is better.
- A paragon creature's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Saves: The paragon creature gains a +10 insight bonus on all its saving throws.
Abilities: All ability scores are 15 points higher than those of the base creature.
Skills: The paragon creature gains a +10 competence bonus on all its skill checks.
Feats: Same as the base creature, plus one bonus feat.
Climate/Terrain: Any land and underground.
Organization: Same as the base creature.
Challenge Rating: As base creature +15.
Treasure: Standard for a creature of the adjusted CR.
Alignment: Same as the base creature.
Advancement: Same as the base creature.

-m
r
-
c) - highly improbable; given to unrealistic fantasies; fanciful
m)- a state of abstraction; a reverie