Bloodletting
A bloodletting weapon deals 1 additional point of damage per round. Each successful hit on an enemy increases this damage by an additional point. Creatures immune to critical hits (such as plants and constructs) are immune to the extra damage dealt by a bloodletting weapon.
Magical healing of the same amount or more than the current amount of bleeding damage will stem the bleeding and prevent further damage. This type of healing does not prevent the creature from taking bleeding damage from subsequent hits, however.
For example, a fighter with a bloodletting greatsword who hits his opponent a total of 5 times in 3 rounds causes his enemy to take 5 points of bleeding damage per round. Magical healing of 5 or more points will stop this bleeding, but healing of less than 5 points will not.
Special: This weapon enhancement can only be added to slashing or piercing weapons.
Moderate evocation; CL 10th; Craft Magic Arms and Armor, mage's sword; Price +2 bonus.

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c) - highly improbable; given to unrealistic fantasies; fanciful
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