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Pannotia Campaign Setting

Great Boomerang

CostDamageThreat RangeRange IncrementWeightType
Great Boomerang250gp2d620x240 ft.30 lb.Bludgeon

The great boomerang is a curved piece of wood approximately seven feet from tip to tip designed specifically for throwing. Because of its size, the great boomerang must be thrown with two hands. At the center of the shaft, several thick bands of leather have been wrapped around the great boomerang, and two handles have been attached.

The boomerang returns at the end of a character's turn during which it is thrown. To catch a returning boomerang, the thrower must be in the square from which the boomerang was thrown, and must have both hands free (holding nothing). The thrower makes an attack roll using the attack bonus used to make the attack against AC 20. If successful, he catches the boomerang. Failure indicates that the great boomerang strikes the character (dealing normal damage) and falls to the ground nearby, using the grenade-like weapons diagram (page 138, PHB) to determine the exact position.

Special: In order to use the great boomerang, a character needs the Exotic Weapon Proficiency (great boomerang) feat. The thrower adds his strength modifier to the damage of a great boomerang. Any character with a strength lower than 18 cannot exert enough force to throw a great boomerang in a lethal attack.

This weapon cannot be used in melee combat.